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Hoi4 color ui6/24/2023 The game engine is just not capable to take advantage of all those resources. ![]() Pdx games need CPU but they can't really take advantage even of very fast single core chips, they peak at 4ghz thereabouts, i know people with an Intel 8700k at 5.2Ghz get almost the same performance as my 4th gen i5 the only real benefit is that it runs smoothly for most of the game but not faster. 650W power supply an 200+ USD GPU, RX 570/580 or GTX 1060 6GB for 1080p, a Vega 56 or GTX 1070/10p a 1080ti or 2080ti (if you shit money) for 4k gaming. Select color: Background: Border color: Borders: Advanced. Right-click on it to remove its color, hide it, and more. I strongly recommend an NVME M.2 SSD for Windows and your favorite games, 250GB or more, 120 is basically just for Windows. Step 1: Color and edit the map Select the color you want and click on a state on the map. A b450 mobo costs between 80 to 150 USD, get an Asrock/MSI/ASUS one for 100 bucks. Its at a good price for 200 USD average, 3200 ram memory, CL16 is "ok" (your typical Corsair Vengance kit) but if you can, get a CL14 16gb kit (2x8gb) CL14 is the Samsung B-die memory, which is super good for Ryzen. Ryzen 2600x it reach 4.2 Ghz on two cores which is all you need, while the other 4 cores + 12 threads can handle all the Chromes tabs you could ever want. On speed 5 though, where the CPU becomes the main issue, it goes to the lower 20s, dipping into the teens on heavy load, but I can still say that it's quite impressive, again considering what it's running on, and at least I can still call that playable, thankfully.ĭepends on your budget, i'll give a reasonable one: On pause, when the GPU is the bottleneck, it goes to around the 40fps mark, which is pretty amazing considering what it's working with. My very own toaster, a 2013 notebook with a i5 3337U and a GT 625m, still is able to run the game at 1080p well enough for what it's capable. PDX is quite funny, they seem to orient their engine towards budget builds, but he scalability sucks, and as a result the high end will be very much wasted on those games. That said, with a budget of $3k, I see no reason for you not to get a 1080ti, that's as future proof as it gets, and you'll be able to play pretty much anything out today in 4k.Īlso, for the monitor, on the high end usually the main debate is for either going with 144hz or 4k, but on PDX games you'll get much more milage from 4k, as it was said before, for the CPU bottleneck the game experiences even with the most powerful hardware, you probably won't ever see anything close to 144hz in HoI4. When playing in 4k, GPU should indeed become more of a requirement, I wouldn't expect it to do so well on integrated graphics or the lower end (meaning the likes of the 1030) anymore. But this means that moving divs into a hub will reduce the available supply outside of the hub, and "redden" the shades a bit, depending on where the available supply is relative to the thresholds.I feel like that quite obvious, but I'll say it anyway. ![]() One thing to keep in mind about the supply colour is that it's the "potential supply" - so if it's based mainly on state supply, that supply colour will "drain" (transition from blue to red) very quickly in the state once troops start moving in, whereas if it's mainly hub-based, then as long as the hub isn't overloaded (which is harder to do, but not impossible) then putting a div in one province will have less of an impact on another province.Īnother thing to keep in mind is that divs in the state (I think) all draw from the state supply first, so if you have two divs in range of a hub, and one without, then the one without will only get 1/3rd of the total state supply, even if there's plenty of capacity in the hub. There's a lot to like about the new supply system, and it's a big step up in terms of gameplay A few rough edges, but even with them I'd rather have the current system than the previous system.
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